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For a complete list of
all weapons known, click
here
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Type1
Hand Phaser
This
is a small hand unit, approximately the size of a pack
of cards. They can fire up to Setting 8, which causes
total vaporization of humanoids as 50% of affected matter
transitions out of the continuum.
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Type
2 Hand Phaser
This
is a larger hand unit. Early models of the type 2 Phaser
used a type 1 Phaser clipped into a pistol grip, but modern
weapons seem to have little in common with the smaller
model. The modern type 2 Phaser can fire up to setting
16, which causes the destruction of some 3,900 metric
tons of rock per 0.28 second discharge
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Type
3 Heavy Phaser Rifle
The
type 3 is a rifle version of the type 2 Phaser. It uses
a nearly identical "business end" as the type 2, and is
also capable of firing to setting 16. The advantages of
the type 2 are a 50% greater energy reserve, a multiple
target acquisition system and a gyrostabilizer system.
Recently the standard type 3 Phaser rifle has apparently
received the same advanced targeting system as the Heavy
Phaser rifle.
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Compression
Rifle
When
the Dominion threat became urgent in late 2370, Starfleet
decided to issue its forces with a new class of heavy
rifles to increase the firepower available to them. The
Compression rifle concentrated on simplicity. The discharge
crystal was doped with arsenic atoms and trisilinate molecules
in order to restrict the phaser energy discharge. limiting
or compressing the beam to a maximum of 200 picoseconds
of firing. This would fire the entire energy discharge
in a beam of only 6 centimeters length, greatly increasing
the intensity of the energy and so enhancing the effect
on the target.
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Yield Photon Grenades
The
photon grenade is a short range weapon intended for general
use against a variety of targets. The grenade can be fired
from a standard tube launcher, beamed to the required
co-ordinates, or thrown by hand - although the latter
is only suitable for grenades on a low yield setting due
to the proximity of the user to the detonation
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Phaser
Mark 2-D
A
supplementary hand weapon for marine usage that would
be capable of operating as a main weapon for troopers
without a rifle. Design goals stated it should be able
to duplicate the firing rate of the Jem'hadar weapons
and allow area saturation fire against hard to locate
targets without any loss of stopping power. The design
should be easily maintained and modular in design to allow
fast repair on the field with spare modules.
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Welcome to the Database Engineering Section, you will learn about Starships, Shuttles and Starbases, including the inner working of the warp drive. |
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