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Guidelines
Whether you serve at the tactical station
on a bridge. Or as the lead security officer on an away
mission; A security officer has the safety of the ship
and the lives of their crew in their hands. You must judge
every situation before you act, without regard for your
own safety. Competence and Self-sacrifice are your watchwords.
This guide is provided to give you a basic
understanding of the duties that you will be required
to execute. However, it will not tell you everything and
is only a supplement to the knowledge you will gain from
experience.
Jeremy Trout
Basic Security Guidelines
For Starfleet Personnel:
A: Security's Duties
In Peacetime:
- Insure the security of all crew on
the ship or station
- Maintain readiness for times of action
- Play the part of Investigator in any
crimes that may happen insofar as:
- 1. All persons are innocent until
proven guilty
- 2. The crime scene should be blocked
off until proper investigation of the scene can take
place to prevent contamination of the evidence
- 3. All potential witnesses or suspects
are entitled to council during questioning.
- 4. All Starfleet personnel are
entitled
to a fair and impartial hearing by way of a court #9; martial pending the outcome of the investigation
- Man the Tactical station on the Bridge
and respond to any threats insofar as:
- 1. All unknown targets are to be
hailed and asked to give identification
- 2. No action is to be taken against
potentially hostile targets without the direct orders
of #9; the CO, FO or officer in charge unless the
ship is in clear and present danger.
- a. Clear and Present danger is
defined as: Your post is under attack and will be
destroyed without rapid and legally defendable action.
Or other Starfleet vessels, stations or holdings (colonies,
protectorates) are under attack and will perish
without definite and legally defendable action.
- To go on any away teams that the captain
orders insofar as:
- 1. Ensure the safety of the away
team to all ends but for breaking the prime directive
or killing the natives
B: Guidelines For Interrogations
and Investigations:
- Close off the crime scene and inform
the CO of the transgressions.
- Collect all evidence available and
record it immediately to prevent contamination
- Take any suspects into custody after
reading them their rights, and inform the CO of such
actions
- If it is deemed necessary, then interrogation
of any suspects or eyewitnesses is allowed insofar as:
- 1. No badgering or unlawful means (according
to the constitution of the #9; Federation) is to
be allowed.
- 2. All persons being questioned have
the right to council and have the right not to incriminate
themselves with the backing of the seventh guarantee
- 3. All suspects in a federal crime (murder,
rape or treason) shall be held in the brig with no
exceptions. All others may be left in confinement
to quarters
C. Breakdown of the Security Department:
- The head of Starfleet Security/Tactical
is the CINCTAC. An admiral at Starfleet Headquarters
- Directly under the CINCTAC is the
Assistant CINCTAC, followed by the SQNTAC, commander
of the squadron tactical forces.
- There is one Security chief in charge
of all security/tactical forces on one station or
vessel. They are responsible for all actions taken
by their department and do everything necessary to
keep the department running smoothly.
- On any ship or vessel, the breakdown
of security forces is 1/5 on a ship and 1/20th on
a station(approx).
- Under each of the Security Chiefs
is any number of assistant chiefs. They take over
when the cheif is unavailable or is taken with other
duties
- Under the assistant chiefs is any
number of crewmen. General infantry, specialists and
others. They are organized into teams of the CTO Choosing
and commanded by the CTO or one of the ACTO.
- The teams are responsible for whatever
orders they receive. This can be anything from guard
duty to combat, allowing for the fact that the orders
are not immoral.
D. Security/Tactical in Combat Situations
- If at all possible, the CTO will be
in charge of the tactical station in time of #9; battle.
If this is not possible, then an assistant chief will
be in charge.
- If possible, the opposing force shall
be disabled before destruction unless the Commanding
Officer orders otherwise.
- Under no circumstances shall the TAC
officer fire on a seriously disabled or unarmed vessel
with the intent to destroy unless good and provable
cause is present or a ranking officer orders it.
- Those ranking security personnel not
directly involved in a firefight shall prepare their
security teams for possible away missions to the enemy
vessel or to repel boarders insofar as:
- 1. All persons beaming aboard in
combat situations shall be rendered unconscious and #9; placed in the brig if the situation permits.
>
- 2. Unless the enemy is supra-powerful (i.e.
the Borg), the object of defense shall not be to kill or destroy, only disable.
E. Equipment and Weapons allowed for Security personnel.
- Directed Energy weapons.
- 1. Phasers, (Type one, two and Phaser
rifle type three)
- 2. Phaser Cannon (for ground battles)
- Non-Directed Energy Weapons
- 1. Photon Grenades for use in large
scale stunning
- Blunt or bladed weapons.
- 1. these may be used only with CO's
and CTO's permission and with good cause.
- Armor.
- 1. When going into combat, it is
allowed for Security personnel to wear a form of armor
to prevent puncture by bladed weapons and to reduce
or negate the effects of energy weapons. (Defined at
a later date)
- Investigative Equipment.
- 1. Tricorders (omitting medical or
engineering Tricorders without the required training
to use them)
- 2. Scanners (for hidden weapons and
to retrieve evidence for investigations. As well as
shipboard for intruders and other emergencies)
- Basic medical First-aid Kit
- 1. for times when there are no medical
personnel or they are incapacitated and unavailable
Written By: Jeremy Trout
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Welcome to the Database Handbook Section, in here, there is a lot of information and guides to playing our game, seperated into departments. |
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