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Support Weapons |
Support Weapons are more
powerful and are issued at the squad level,
requiring more specified training and some
times more personnel to operate.
Usually a squad will have only one or two
support weapons, with the exceptions being
Infantry/Forward Support and Heavy Assault
Squads.
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Grenade
Launcher |
A rifle or shotgun like launcher
for the Photon grenades or variable payload
grenades. (Gas, smoke, flare, tanglemass,
etc). Using a brief magnetic pulse for propulsion,
it facilitates greater ranges and accuracy
for the grenades than possible with just throwing.
Available fleet-wide.
STATISTICAL INFORMATION:
1. Width: 3in- 63mm
2. Length: 28 in- 71cm
3. Weight: 4lbs- 1.6 kg
4. Power settings: (for Photon Grenade)
1-16
5. Range- Effective Range- .25 mile/
400 meters.
FIRING MODES:
Single Fire- Photon grenade is loaded by cracking
the breach and inserting the grenade, resealing
and firing.
The grenade is set manually, by mechanisms
on the launcher or via the Pallas Helmet.
TARGETING
The Grenade Launcher utilizes a similar red-dot
targeter and scope unit as the pistol, but
can also be tied into a taccorder, with all
targeting information displayed on the Pallas
Helmet.
(See Marine Phaser Rifle for more info,)
MAINTENANCE:
Minimal- cleaning and maintenance of magnetic
coils.
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Auxiliary
Grenade Launcher
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A recent development, the AGL is a back
mounted system. composed of 1-3 tubes, evenly
spreading 6 20mm Mini-Photon Grenades between
them. The range for a single tube launch
is 500 m, with range decreasing per tube
launch.
The AGL can also be taken off it's bracket,
placed, and operated remotely. This not
only allows remote perimeter watch, but
also increases safety and decreases the
chances of an innocent life form getting
injured.
STATISTICAL INFORMATION:
1. Width: 18in - 45.7 cm
2. Length: 30 in- 76.2 cm
3. Weight: 10lbs- 4.5 kg
Range- Effective Range- .31 miles/ 500 meters.
Power Settings: 1-16( for grenades)
Total energy reserve: .77x10^6 (for
grenades)
Alternative Rounds- Must be specifically
requisitioned before mission commences.
Smoke - to either obscure an area
or lay out a landing zone
Flare- ultralight, ultra-luminescent
elements linger over an area, providing
10 minutes of illumination
Transport/Tracking tags- round disperse
tracking devices useful for following fleeing
taragets, or ensuring safe transport of
a larger number of life forms.
Tanglemass- an adhesive substance
is exploded over the area, entangling targets.
FIRING MODES:
One Tube- maximum range 500m
Two Tubes- maximum range 400m
Three Tubes- maximum range 300m.
No more than 3 grenades can be launched
at one time.
TARGETING
The AGL can accept targeting form the Pallas
Helmet, or external telemetry from a taccorder
or another weapon. The mini grenades setting
is set via the Pallas Helmet or tacorder,
with all targeting information displayed
on the control device.
(See Marine Phaser Rifle for more info,)
MAINTENANCE:
Minimal- cleaning and maintaining of
magnetic
coils. The batteries are sufficient for
multiple launchings, and the the operator
wears a bandolier of mini-grenades.
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Photon
Mortar |
The Photon Mortar fires rounds
similar to the Photon Grenade, only larger.
and for longer distances. The Photon Mortar
is operated two man teams. One man carries
the mortar on a back mount, the other additional
mortar shells, and the base, allowing both
men to carry rifles.
The round is loaded dropped into the muzzle,
and a magnetic pulse launches it. The pulse
can also can also impart spin, allowing for
indirect fire in microgravity environments.
While worn, the Mortar can be fired for a
range up to 1 mile/1.6 km. fully assembled
it's effective range is raised to 3 miles/4.8
km.
STATISTICAL INFORMATION:
1. Width: 4 in/101 mm
Base: 12 in/ 304/mm
2. Length: 36 in/ 914 mm
Base: 18 in/ 457
3. Weight: 15 lbs/9 kg
Base is 5lbs/2.2 kg
Total energy reserve: 4 hours of sustained
firing before power pack must be replaced.
FIRING MODES:
Single shot.. Round is entered into
breach, and fired. A skilled team can sustain
an accurate fire of 16 shells per minute.
MORTAR SHELL INFORMATION
1. Diameter: 81mm~3.1 inch
2. Height: 157mm~6.2 inch
3. Weight: .375 grams ~13.2 oz.
Power settings: Shell can be set to settings
1-16, with roughly twice the radius of a standard
photon grenade.
Total energy reserve: 4.0x10^6 megajoulles.
TARGETING
Team can either use the sight, or information
from the Pallas Helmet/Taccorders.
MAINTENANCE:
Magnetic field integrity maintenance should
be undertaken after sustained firing or disuse.
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Support
Phaser |
The
Support Phaser consists of two units, the
power pack (inserted beneath a barrel in front
of the trigger) and the phaser. It is capable
of pulse fire at a higher rate than the Marine
phaser rifle, due to sturdier coils and to
better integral cooling systems. The Support
Phaser is a powerful anti-vehicular weapon,
and against set targets like bunkers and fortifications.
It also performs well as a long range sniper
weapon.
STATISTICAL INFORMATION:
1. Barrel Diameter: 5 cm~2 in
2. Weapon Length: 107.7cm~ 42.4 in
3. Weight: 9.1kg~20lbs (loaded), 6.8kg~15
lbs
Total energy reserve: 30x10^8 megajoules
in hotswappable sarium-krellide pack
Power Pack Weight-. 2.3kg~5lbs
Outlets for external power supply on butt
of Phaser and and base of grip.
Power settings: Power settings: 1-18
operatable by press buttons on the control
panel, or with Pallas Helmet. (Setting visible
on the handle as a numbered and colored lights)
FIRING MODES:
Changed with the control button on the control
panel, or by optical/verbal commands through
the Pallas Helmet.
- Single - as in any other phaser weapon,
one shot per pull of trigger.
Sustained - A sustained beam or stream,
useful for cutting through obstacles down
or wearing down force fields or the target's
resistance. Activated by holding the trigger
down after firing.
- Pulse - capable of firing up to 30
'pulses' of energy within a second. Burstfire
coils store energy in a similar way to the
phaser cannon charging all the coils with
the energy for the imminent firing. Coils
cannot hold the energy indefinitely and the
energy is let to radiate' out of the coils
to avoid overload.
This reduces the life span of the energy pack
by some 34%-45% and causes the coils to glow
with visible light and warmth and emit hums ranging
from 40-70 decibels limiting its use mainly
to battlefield conditions. There is a delay
of a 0.02 seconds between pulses allowing
the firer to 'walk the fire' between targets
or 'hose' moving targets.
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Randomization - The Support Phaser
comes with integral frequency variation circuitry,
which can be activated regardless of the type
of fire.
TARGETING
The Support Phaser utilizes a similar red-dot
targeter and scope unit as the pistol, but
also built in to the can mount, or accept
telemetry from Taccorder unit. Targeting data
from is displayed on the Pallas Helmet VISOR,
The taccorder can be adjusted and operated
by hand but it has been found more efficient
and faster to use pupil tracking and voice
commands in battle conditions.
MAINTENANCE:
Cooling mechanism checks after prolonged use
are suggested, as well as regular scans for
phase coil integrity.
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Portable
Phaser Cannon- PPC
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The PPC is a portable version
of the Type IV Phaser found on shuttles and
small craft, as well as a refinement of the
previous Marine Phaser Cannon. The cannon
part is rather short (but blocky) to facilitate
rapid maneuvering of it. The power pack contains
energy for some 50 shots, with higher output
lowering the number of shots.
The Phaser Cannon can be fired by a single,
extremely strong operator, but the Cannoneer
is assisted by Rifleman/Tender, who carries
extra gear.
The R/T carries the following: -An extra power pack of 50 charges
-A gyro stabilized tripod, for use in sniping
and when firing from a fortified position
STATISTICAL INFORMATION:
Cannon
Width : 60mm ~2.3 in
Length: 1100mm ~43 in
Weight: 6.8kg ~ 15 lbs
Backpack Power supply
Width : 300mm ~11.8 in
Length: 450mm ~17.7 in
Weight: 6.8kg ~ 15 lbs
Tripod
Exact width and height is variable.. due to
telescoping legs. The tripod allows the weapon
to be elevated up to 609mm~2ft high.
Weight: 4.5kg ~ 10 lbs
Total energy reserve: (separated mode)
10x10^9 megajoules in hotswappable sarium-krellide
pack.
Settings- Full range of non-lethal,
thermal, and disruptive settings allowed in
Type IV range.
FIRING MODES:
The PPC fires one once per trigger pull.
- Single - as in any other phaser weapon,
one shot per pull of trigger.
- Sustained
- A sustained beam or stream,
useful for cutting through obstacles down
or wearing down force fields or the target's
resistance. Activated by holding the trigger
down after firing.
- Broad Beam/Cone Effect
- Either mode
can be fired in widebeam or cone effect. At
the cost of multiple charges, the beam can
be made wider or even fired with a cone effect.
- Randomization
- The PPC comes with
integral frequency variation circuitry, which
can be activated regardless of the type of
fire.
TARGETING
A Taccorder is set into the Cannon, but normally
the data is displayed on the Palls Helmet
VISOR, The taccorder can be adjusted and operated
by hand but it has been found more efficient
and faster to use pupil tracking and voice
commands in battle conditions.
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Angel
MK II |
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Originally included designed as integral
weapon for the Ironman Armor, the Angel
Mk II has been redesigned as a non-standard,
composite Marine weapon, developed to provide
close to medium range fire support to Starfleet
Marines, as well as sniper support in excess
of 1 Km. It is extremely versatile and provides
great firepower, despite its weight.
The Angel Mk II consists of three components
PHASER CARBINE
The first element is the phaser carbine.
It is almost as powerful as the standard
marine phaser rifle, but in a smaller package.
The carbine is capable of piercing 2.5 mm
of titanium based composite armor, the equivalent
of Standard Ironman armor, at full power.
The weapon has the standard settings, from
1 (light stun) to 14 (two lower than a phaser
rifle). The power supply for the phaser
carbine is fitted to the rear of the weapon,
and accessible by removing the carbine from
the weapon system. The Carbine recharges
itself from the backpack power supply until
removed, and so will still retain a full
charge until the main backpack is out of
power. The weapon can be used effectively
while seperated from the Rail gun in case
of malfunction or power supply failure.
RAIL GUN/GRENADE LAUNCHER
The second weapon of the Angel Mk II is
the Rail gun, which is capable of firing
a variety of ammunition at extremely high
speeds. The ammunition for the weapon is
contained in a 5 shot magazine, which is
mounted in a bullpup configuration.
This weapon has four standard ammunition
types:
-The standard high density saboted 10mm
slugs, which can be fired out to an effective
range of 1200m
A 20mm Photon grenade. On impact or at the
predetermined range the Grenade detonates,
with a 5 meter maximum effective blast radius.
It maximum effective range extends out to
1000m
An incendiary compound is used to reduce
collateral damage, but retain lethality.
Use of these rounds is heavily discouraged
except when absolutely necessary
A gel round, capable of incapacitating a
target without killing them. Speed and force
of impact is adjusted based on nature of
target based on telemetry from taccorder.
Discharge of the gel round is all but silent.
BACKPACK
The third major component is the Backpack
power supply, compact, and only weighing
6 Kg, the backpack is, in effect a large
battery bank. It has a limited recharge
ability however, and it takes the built
in re-charger 24 hours to fully recharge.
Depending on the range the weapon is used
at the pack provides a minimum of 250 shots
with the rail gun, up to 700 if used at
close range exclusively. This is seen as
sufficient due to the weight and supply
of ammunition that limits the standard combat
load to 50 Sabot rounds, and 50 grenades,
spread throughout the squad
As an option the Phaser carbine can be fitted
with an under-barrel rail to mount self-contained
guided missiles. These missiles can interface
with the targeting scope, and can engage
low flying targets. The Missiles themselves
are treated as a round of ammunition, needing
little maintenance. The whole tube containing
the missile is slid onto the rail, the targeting
scope interfaces with the missile and, once
the missile has locked on, the missile is
cold launched 5m from the tube before the
sustainer rocket motor engages. The missile
has a maximum effective range of 500m. The
warhead is equivalent to a Photon Grenade
on maximum power setting, and is not adjustable
in the field
The weapon is fully voice and Pallas Helmet
programmable and houses all standard safety
features. It is capable of functioning in
extremes of environment, including underwater,
in extremes of heat and dust, and vacuum.
It has an optional Bipod that can be mounted
on the Rail gun, to enable the weapon to
be used as a long range snipers weapon,
or to provide more accurate fire support.
STATISTICAL INFORMATION:
Combined weapon Width: 70mm
Length: 1500mm
Height: 450mm
Weight: 8.5 Kg
Phaser Carbine
Width: 50mm
Length: 650mm
Height: 150mm
Weight: 2.5 Kg
Rail Gun Width : 60mm
Length: 1100mm
Height: 400mm
Weight: 5 Kg
Targeting Scope Width: 70mm
Length: 400mm
Height: 50mm
Weight: .5 Kg
Backpack Power supply Width : 300mm
Length: 450mm
Thickness: 100mm
Weight: 6 Kg
Missile Tube Length: 400mm
Diameter: 50mm
Weight: 5 Kg
Total energy reserve: (separated
mode) 9.75x10^8 megajoules in hotswapable
sarium-krellide pack
Power settings: 1-14 operatable by
press buttons on the trigger guard or via
Pallas Helmet. (Setting visible in the targetting
scope, or on the top of the weapon when
in separated mode.)
FIRING MODES:
Changed with the control button on the control
panel, or by optical/verbal commands through
the Pallas Helmet.
Single - as in any other phaser weapon,
one shot per pull of trigger.
Sustained - A sustained beam or stream,
useful for cutting through obstacles down
or wearing down force fields or the target's
resistance. Activated by holding the trigger
down after firing.
Pulse - capable of firing up to 25
'pulses' of energy within a second. Burstfire
coils store energy in a similar way to the
phaser cannon charging all the coils with
the energy for the imminent firing. Coils
cannot hold the energy indefinitely and
the energy is let to radiate' out of the
coils to avoid overload.
TARGETING
On top of the weapon is a compact Targeting
Taccorder, similar to the one mounted on
the Marine Phaser Rifle. It has the same
taccorder and red dot options, with improved
thermal and low light vision options, as
well as a rangefinder and variable vision
magnification up to 18 times zoom.
Targeting info is either displayed on the
scope, or on the Pallas Helmet.
MAINTENANCE:
While a durable weapon, regular maintenance
of the assorted components is recommended,
due to the Angel MK II's complexity.
NOTES: No more than 2 Angel MKII's
are issued per platoon in the field.
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Welcome to the Database's Marine Section, when the going gets tough and Security can't handle the problem, call in the Marines to get the dirty jobs done. |
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Star Trek®, Star Trek: The Next Generation®, Star Trek: Deep Space Nine®, Star Trek: Voyager®, Star Trek Enterprise® and all associated marks and characters are registered trademarks of CBS/Paramount Television. All rights reserved. Please read the extended copyright notice. All original content copyright © 1997-2007 by Star Trek Freedom The use of anything related to "Star Trek" on the "STAR TREK : FREEDOM" web site is not meant to be an infringement on CBS/Paramount Television property rights to "Star Trek." |
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