SFMC Support Weaponry

SFMC Support Weapons

Support Weapons are more powerful and are issued at the squad level, requiring more specified training and some times more personnel to operate.

Usually a squad will have only one or two support weapons, with the exceptions being Infantry/Forward Support and Heavy Assault Squads.

Grenade Launcher

A rifle or shotgun like launcher for the Photon grenades or variable payload grenades. (Gas, smoke, flare, tanglemass, etc). Using a brief magnetic pulse for propulsion, it facilitates greater ranges and accuracy for the grenades than possible with just throwing. Available fleet-wide.

STATISTICAL INFORMATION:

1. Width: 3in- 63mm
2. Length: 28 in- 71cm
3. Weight: 4lbs- 1.6 kg
4. Power settings: (for Photon Grenade) 1-16
5. Range- Effective Range- .25 mile/ 400 meters.

FIRING MODES:
Single Fire- Photon grenade is loaded by cracking the breach and inserting the grenade, resealing and firing.
The grenade is set manually, by mechanisms on the launcher or via the Pallas Helmet.

TARGETING
The Grenade Launcher utilizes a similar red-dot targeter and scope unit as the pistol, but can also be tied into a taccorder, with all targeting information displayed on the Pallas Helmet.
(See Marine Phaser Rifle for more info,)

MAINTENANCE:
Minimal- cleaning and maintenance of magnetic coils.

Auxiliary Grenade Launcher

A recent development, the AGL is a back mounted system. composed of 1-3 tubes, evenly spreading 6 20mm Mini-Photon Grenades between them. The range for a single tube launch is 500 m, with range decreasing per tube launch.
The AGL can also be taken off it's bracket, placed, and operated remotely. This not only allows remote perimeter watch, but also increases safety and decreases the chances of an innocent life form getting injured.

STATISTICAL INFORMATION:
1. Width: 18in - 45.7 cm
2. Length: 30 in- 76.2 cm
3. Weight: 10lbs- 4.5 kg

Range- Effective Range- .31 miles/ 500 meters.

Power Settings: 1-16( for grenades)
Total energy reserve: .77x10^6 (for grenades)

Alternative Rounds- Must be specifically requisitioned before mission commences.

Smoke - to either obscure an area or lay out a landing zone

Flare- ultralight, ultra-luminescent elements linger over an area, providing 10 minutes of illumination

Transport/Tracking tags- round disperse tracking devices useful for following fleeing taragets, or ensuring safe transport of a larger number of life forms.

Tanglemass- an adhesive substance is exploded over the area, entangling targets.

FIRING MODES:
One Tube- maximum range 500m
Two Tubes- maximum range 400m
Three Tubes- maximum range 300m.
No more than 3 grenades can be launched at one time.


TARGETING


The AGL can accept targeting form the Pallas Helmet, or external telemetry from a taccorder or another weapon. The mini grenades setting is set via the Pallas Helmet or tacorder, with all targeting information displayed on the control device.
(See Marine Phaser Rifle for more info,)

MAINTENANCE:
Minimal- cleaning and maintaining of magnetic coils. The batteries are sufficient for multiple launchings, and the the operator wears a bandolier of mini-grenades.

Photon Mortar

The Photon Mortar fires rounds similar to the Photon Grenade, only larger. and for longer distances. The Photon Mortar is operated two man teams. One man carries the mortar on a back mount, the other additional mortar shells, and the base, allowing both men to carry rifles.

The round is loaded dropped into the muzzle, and a magnetic pulse launches it. The pulse can also can also impart spin, allowing for indirect fire in microgravity environments. While worn, the Mortar can be fired for a range up to 1 mile/1.6 km. fully assembled it's effective range is raised to 3 miles/4.8 km.

STATISTICAL INFORMATION:
1. Width: 4 in/101 mm
Base: 12 in/ 304/mm
2. Length: 36 in/ 914 mm
Base: 18 in/ 457
3. Weight: 15 lbs/9 kg
Base is 5lbs/2.2 kg

Total energy reserve: 4 hours of sustained firing before power pack must be replaced.

FIRING MODES:
Single shot.. Round is entered into breach, and fired. A skilled team can sustain an accurate fire of 16 shells per minute.

MORTAR SHELL INFORMATION

1. Diameter: 81mm~3.1 inch
2. Height: 157mm~6.2 inch
3. Weight: .375 grams ~13.2 oz.
Power settings: Shell can be set to settings 1-16, with roughly twice the radius of a standard photon grenade.

Total energy reserve: 4.0x10^6 megajoulles.

TARGETING
Team can either use the sight, or information from the Pallas Helmet/Taccorders.

MAINTENANCE:
Magnetic field integrity maintenance should be undertaken after sustained firing or disuse.

Support Phaser

The Support Phaser consists of two units, the power pack (inserted beneath a barrel in front of the trigger) and the phaser. It is capable of pulse fire at a higher rate than the Marine phaser rifle, due to sturdier coils and to better integral cooling systems. The Support Phaser is a powerful anti-vehicular weapon, and against set targets like bunkers and fortifications. It also performs well as a long range sniper weapon.

STATISTICAL INFORMATION:
1. Barrel Diameter: 5 cm~2 in
2. Weapon Length: 107.7cm~ 42.4 in
3. Weight: 9.1kg~20lbs (loaded), 6.8kg~15 lbs

Total energy reserve: 30x10^8 megajoules in hotswappable sarium-krellide pack
Power Pack Weight-. 2.3kg~5lbs

Outlets for external power supply on butt of Phaser and and base of grip.

Power settings: Power settings: 1-18 operatable by press buttons on the control panel, or with Pallas Helmet. (Setting visible on the handle as a numbered and colored lights)

FIRING MODES:

Changed with the control button on the control panel, or by optical/verbal commands through the Pallas Helmet.

  • Single - as in any other phaser weapon, one shot per pull of trigger.
    Sustained - A sustained beam or stream, useful for cutting through obstacles down or wearing down force fields or the target's resistance. Activated by holding the trigger down after firing.
  • Pulse - capable of firing up to 30 'pulses' of energy within a second. Burstfire coils store energy in a similar way to the phaser cannon charging all the coils with the energy for the imminent firing. Coils cannot hold the energy indefinitely and the energy is let to radiate' out of the coils to avoid overload.
    This reduces the life span of the energy pack by some 34%-45% and causes the coils to glow with visible light and warmth and emit hums ranging from 40-70 decibels limiting its use mainly to battlefield conditions. There is a delay of a 0.02 seconds between pulses allowing the firer to 'walk the fire' between targets or 'hose' moving targets.
  • Randomization - The Support Phaser comes with integral frequency variation circuitry, which can be activated regardless of the type of fire.

TARGETING
The Support Phaser utilizes a similar red-dot targeter and scope unit as the pistol, but also built in to the can mount, or accept telemetry from Taccorder unit. Targeting data from is displayed on the Pallas Helmet VISOR, The taccorder can be adjusted and operated by hand but it has been found more efficient and faster to use pupil tracking and voice commands in battle conditions.

MAINTENANCE:
Cooling mechanism checks after prolonged use are suggested, as well as regular scans for phase coil integrity.

Portable Phaser Cannon- PPC

The PPC is a portable version of the Type IV Phaser found on shuttles and small craft, as well as a refinement of the previous Marine Phaser Cannon. The cannon part is rather short (but blocky) to facilitate rapid maneuvering of it. The power pack contains energy for some 50 shots, with higher output lowering the number of shots.

The Phaser Cannon can be fired by a single, extremely strong operator, but the Cannoneer is assisted by Rifleman/Tender, who carries extra gear.
The R/T carries the following:
 -An extra power pack of 50 charges
 -A gyro stabilized tripod, for use in sniping and when firing from a fortified position

STATISTICAL INFORMATION:

Cannon
Width : 60mm ~2.3 in
Length: 1100mm ~43 in
Weight: 6.8kg ~ 15 lbs

Backpack Power supply
Width : 300mm ~11.8 in
Length: 450mm ~17.7 in
Weight: 6.8kg ~ 15 lbs

Tripod
Exact width and height is variable.. due to telescoping legs. The tripod allows the weapon to be elevated up to 609mm~2ft high.
Weight: 4.5kg ~ 10 lbs

Total energy reserve: (separated mode) 10x10^9 megajoules in hotswappable sarium-krellide pack.

Settings- Full range of non-lethal, thermal, and disruptive settings allowed in Type IV range.


FIRING MODES:

The PPC fires one once per trigger pull.

  • Single - as in any other phaser weapon, one shot per pull of trigger.
  • Sustained - A sustained beam or stream, useful for cutting through obstacles down or wearing down force fields or the target's resistance. Activated by holding the trigger down after firing.
  • Broad Beam/Cone Effect - Either mode can be fired in widebeam or cone effect. At the cost of multiple charges, the beam can be made wider or even fired with a cone effect.
  • Randomization - The PPC comes with integral frequency variation circuitry, which can be activated regardless of the type of fire.

TARGETING
A Taccorder is set into the Cannon, but normally the data is displayed on the Palls Helmet VISOR, The taccorder can be adjusted and operated by hand but it has been found more efficient and faster to use pupil tracking and voice commands in battle conditions.

Angel MK II

Originally included designed as integral weapon for the Ironman Armor, the Angel Mk II has been redesigned as a non-standard, composite Marine weapon, developed to provide close to medium range fire support to Starfleet Marines, as well as sniper support in excess of 1 Km. It is extremely versatile and provides great firepower, despite its weight.

The Angel Mk II consists of three components

PHASER CARBINE
The first element is the phaser carbine. It is almost as powerful as the standard marine phaser rifle, but in a smaller package. The carbine is capable of piercing 2.5 mm of titanium based composite armor, the equivalent of Standard Ironman armor, at full power. The weapon has the standard settings, from 1 (light stun) to 14 (two lower than a phaser rifle). The power supply for the phaser carbine is fitted to the rear of the weapon, and accessible by removing the carbine from the weapon system. The Carbine recharges itself from the backpack power supply until removed, and so will still retain a full charge until the main backpack is out of power. The weapon can be used effectively while seperated from the Rail gun in case of malfunction or power supply failure.

RAIL GUN/GRENADE LAUNCHER
The second weapon of the Angel Mk II is the Rail gun, which is capable of firing a variety of ammunition at extremely high speeds. The ammunition for the weapon is contained in a 5 shot magazine, which is mounted in a bullpup configuration.
This weapon has four standard ammunition types:
-The standard high density saboted 10mm slugs, which can be fired out to an effective range of 1200m
A 20mm Photon grenade. On impact or at the predetermined range the Grenade detonates, with a 5 meter maximum effective blast radius. It maximum effective range extends out to 1000m
An incendiary compound is used to reduce collateral damage, but retain lethality. Use of these rounds is heavily discouraged except when absolutely necessary
A gel round, capable of incapacitating a target without killing them. Speed and force of impact is adjusted based on nature of target based on telemetry from taccorder. Discharge of the gel round is all but silent.

BACKPACK
The third major component is the Backpack power supply, compact, and only weighing 6 Kg, the backpack is, in effect a large battery bank. It has a limited recharge ability however, and it takes the built in re-charger 24 hours to fully recharge. Depending on the range the weapon is used at the pack provides a minimum of 250 shots with the rail gun, up to 700 if used at close range exclusively. This is seen as sufficient due to the weight and supply of ammunition that limits the standard combat load to 50 Sabot rounds, and 50 grenades, spread throughout the squad
As an option the Phaser carbine can be fitted with an under-barrel rail to mount self-contained guided missiles. These missiles can interface with the targeting scope, and can engage low flying targets. The Missiles themselves are treated as a round of ammunition, needing little maintenance. The whole tube containing the missile is slid onto the rail, the targeting scope interfaces with the missile and, once the missile has locked on, the missile is cold launched 5m from the tube before the sustainer rocket motor engages. The missile has a maximum effective range of 500m. The warhead is equivalent to a Photon Grenade on maximum power setting, and is not adjustable in the field

The weapon is fully voice and Pallas Helmet programmable and houses all standard safety features. It is capable of functioning in extremes of environment, including underwater, in extremes of heat and dust, and vacuum. It has an optional Bipod that can be mounted on the Rail gun, to enable the weapon to be used as a long range snipers weapon, or to provide more accurate fire support.


STATISTICAL INFORMATION:
Combined weapon Width: 70mm
Length: 1500mm
Height: 450mm
Weight: 8.5 Kg

Phaser Carbine
Width:
50mm
Length: 650mm
Height: 150mm
Weight: 2.5 Kg

Rail Gun Width : 60mm
Length: 1100mm
Height: 400mm
Weight: 5 Kg

Targeting Scope Width: 70mm
Length: 400mm
Height: 50mm
Weight: .5 Kg

Backpack Power supply Width : 300mm
Length: 450mm
Thickness: 100mm
Weight: 6 Kg

Missile Tube Length: 400mm
Diameter: 50mm
Weight: 5 Kg

Total energy reserve: (separated mode) 9.75x10^8 megajoules in hotswapable sarium-krellide pack

Power settings: 1-14 operatable by press buttons on the trigger guard or via Pallas Helmet. (Setting visible in the targetting scope, or on the top of the weapon when in separated mode.)

FIRING MODES:
Changed with the control button on the control panel, or by optical/verbal commands through the Pallas Helmet.

Single - as in any other phaser weapon, one shot per pull of trigger.
Sustained - A sustained beam or stream, useful for cutting through obstacles down or wearing down force fields or the target's resistance. Activated by holding the trigger down after firing.
Pulse - capable of firing up to 25 'pulses' of energy within a second. Burstfire coils store energy in a similar way to the phaser cannon charging all the coils with the energy for the imminent firing. Coils cannot hold the energy indefinitely and the energy is let to radiate' out of the coils to avoid overload.


TARGETING


On top of the weapon is a compact Targeting Taccorder, similar to the one mounted on the Marine Phaser Rifle. It has the same taccorder and red dot options, with improved thermal and low light vision options, as well as a rangefinder and variable vision magnification up to 18 times zoom.

Targeting info is either displayed on the scope, or on the Pallas Helmet.

MAINTENANCE:


While a durable weapon, regular maintenance of the assorted components is recommended, due to the Angel MK II's complexity.

NOTES: No more than 2 Angel MKII's are issued per platoon in the field.

 

 

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