Star Trek : Freedom Charter Charter Documents 

This document (Formula) is the first in a series of documents comprising our Charter, the documents that define the game, our direction, our goals, our ambitions and the plans for the game and the future.    

The Formula

TBA

The Region of Space, Planets

TBA

Mission Outline

TBA

Introduction to Freedom Squadron

TBA

Alien information

TBA

History

TBA

Problems to be encountered

TBA

Timeline

TBA

Mission ideas and plot development

TBA

Method in the Madness?

When the FGN Squadrons split, I believe that the FGN lost a spark that set it off in the first place, the spark of being a community working together for the better development of the game as a whole. The split of the game was indeed the right choice given the problems that had occurred and it saved the FGN but changed it fundamentally at the same time.  

Freedom Squadron left the FGN officially in July 2003 but in reality over a year had gone by without any real influence or guidance from the FGN. We started our own site, mailing lists and eventually our own Academy, Instructors, Command Staff and so many other things to make Freedom Squadron unique in the sea of PBeMs out there, all trying to get a share of a decreasing population of applicants.

Freedom Squadron was officially renamed Star Trek: Freedom and then tasked to explore a new area of space as detailed in other documentation.  

The website is the focal point of the game, it defines who we are, what we're about and allows all members to see and communicate to one another either directly, in the forums or through their bios.

Command Structure

The Council is made up of 5 people, some are COs, some are FOs and others are just experienced players.  

The COs have their own mailing lists as do the entire command membership, so all COs, FOs and 2Os are allowed to join.

Running Conditions of Freedom

I believe the following will create the growth and communication conditions we are aiming for:  

·         Membership of less than 100

·         Constant development and improvement of technology

·         Community development, everyone gets involved

·         Promotion of the game with voting and paid advertisements

·         Communication for all members of the game, through newsletters and other involving activities 

Commanding Officers Role

COs need to think of their ships as novels. Each mission for your ship is a chapter in the novel. The CO's job is to write the first paragraph of each chapter then hand the story writing over to the crew. The CO then plays editor by replying to posts when necessary, keeping the story on track and compiling posts.

The CO commands all personnel and activities essential to the actual operation of the station. Has limited control over design and construction activities of the station.  

First Officer's Handbook and Role 

The First Officer's job is to run the day-to-day duties of their game and carry out the orders of the CO. As required, the FO will be asked to take command of the station or of a starship or other command duties as needed.  

The FO is closer to the crew than the CO, and can solve problems before they ever get too big or require the CO to get involved. 

Engineering Officer's Handbook and Role 

The Chief Engineer is responsible for the condition of all systems and equipment on board a Starfleet ship or facility. S/he oversees maintenance, repairs and upgrades of all equipment. S/he is also responsible for the many repairs teams during crisis situations. 

Tactical/Security Officer's Handbook and Role 

A Security Officer has the safety of the ship and the lives of their crew in their hands. You must judge every situation before you act, without regard for your own safety. Competence and Self-sacrifice are your watchwords. 

Science Officer's Handbook and Role 

It is their job to assist the Command Crew with advice on unknown or alien technology. They will also assist the Engineering crew with ways to make the ship operate more efficiently and the Operations team (OPS) to increase sensor efficiency.  

They should study unknown phenomenon they encounter during the voyage and report back on them to the Command Crew of the ship.  

Medical Officer's Handbook and Role 

The CMO is responsible for the bio-hazard protocols on your ship, and for the monitoring of the transport biofilters. Any medical care that is needed be it a small bruise or abrasion, or full scale cardiac surgery becomes your responsibility. Your duty to the Commanding Officer is as follows: Ensure that the Commanding Officer is at all times medically capable of performing his or her duties. The Chief Medical Officer may relieve the Commanding Officer of duty. It is recommended that the CMO consult the Ship's Counsellor and perhaps other senior officers before doing so. 

Counsellor's Handbook and Role 

Many people believe that the role of a counsellor is a dull one, and nothing can be done until somebody comes to them for counselling. This is an uninformed opinion.  

The bulk of this course is positions that can be taken by a counsellor and the roles that they can play on the ship and its missions. The aim is that by reading this guide, talking to the lecturer and taking the exam, you will be able to contribute to the plot that your ship is involved in and add inspiration to the crew and be inspired by them. 

Operations Officer's Handbook and Role 

A person wishing for an Operations position must be well rounded, flexible, and prepared for any situations that may arise. OPS coordinate the actions of various other ships' departments. This is why it is said that the pulse of a starship runs through the Operations Station. 

Conn Officer's Handbook and Role 

The Conn 's job on a stationary base is to take charge of all shuttles, pods and other small craft on the station; crew will be arriving and departing all the time from the base and this job has a large contingent of pilots to manage.