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What is a PBeM?
PBeM
PBeM is an acronym that stands for "Play By
e-Mail". The basic idea is to simulate the experience
of a face-to-face role playing game by using e-mail. There
is a game master (or multiple game masters), and a group
of players. Instead of verbally telling the game master
(and the group) what a player's character is doing, the
player emails a description of his or her actions to a
mailing list. The concept is the same, but the medium
is different.
As a result of the different medium, the game
is more descriptive in nature. Most posts are written to not only
describe the actions a character is taking, but what s/he is thinking,
feeling, or experiencing. In this way, it is an even more immersive
experience than face-to-face role playing.
Another benefit to the PBeM paradigm is the lack
of a vast time commitment. If you want to role play face-to-face,
you usually have to coordinate the schedules of eight or more
people, find a time and place where they can all get together
and be sequestered for hours at a time. With PBeM, you can play
anytime you have a few spare minutes to check your email and do
a bit of writing. So long as you're able to work a handful of
such sessions a week, you have all the time you need.
Star Trek
Our particular PBeM is set in the Star Trek universe. Therefore,
it certainly helps to know some background information about that
fictional setting. Our game is based on information provided in
the original series, the movies, and the more recent series: Deep
Space Nine, Voyager, and Enterprise. A potential player need not
have seen every single episode, or even a majority of them. He
or she needs only to have seen enough to have an understanding
of how things work in the fictional setting of the United Federation
of Planets, circa 2400 A.D.
How it All Works
So you may be asking, how does all of this work? Well, the organizational
structure of the game fairly closely mirrors the actual structure
of Starfleet. The overall game consists of a number of duty stations,
which can be either a stationary outpost (like a Starbase or a
research facility), or a Starship (like the Enterprise, or Voyager).
Each duty station is its own self-contained game, has its own
storylines, and its own set of characters, independent of any
other duty station.
Each duty station has a Commanding Officer (CO),
and a First Officer (FO). These two players are usually very experienced
with the game, have been playing for quite a while, and know the
ins and outs. They are the game masters for that particular game,
in that they come up with the plot and are responsible for guiding
the progress of the game, as well as dealing with any player-related
issues that arise.
Everyone else on a duty station is a player in
the game. They each have a fictional character which they created
at the time they applied to join the game. Their character will
belong to a department within the ship (e.g. Security, Engineering,
Science, Medical). Their character will also have a rank, which
will not only affect their in-game status, but will also reflect
their time and accomplishments in-game. Players start at Ensign
(junior grade), but can eventually work their way all the way
up to Captain, or even higher!
Posting
The single most important aspect of the game is posting. A post
is an e-mail containing a description of a character's (or group
of characters') actions. Therefore, posts are what make the game
go. Each post takes place in the context of a "mission",
which is a storyline that the game is generally following. Missions
are roughly analagous to an episode in the sense of the TV series.
A post contains the following information:
What character is this post centered around
Where the post takes place
When the post takes place
What characters the action in this post will require
a reply from
Generally, the CO of a ship will start a mission
with a fairly long post which will set up the storyline. After
that, it is largely up to the players and their imaginations to
keep the story going via a series of interconnected posts. This
continues until some goal or series of goals have been reached;
these goals are usually known only to the CO and FO initially,
and are revealed to the players gradually as they reach them via
their posts. |
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