What is a PBeM? Play by Email Star Trek RPG Game

PBeM

PBeM is an acronym that stands for "Play By e-Mail". The basic idea is to simulate the experience of a face-to-face role playing game by using e-mail. There is a game master (or multiple game masters), and a group of players. Instead of verbally telling the game master (and the group) what a player's character is doing, the player emails a description of his or her actions to a mailing list. The concept is the same, but the medium is different.

As a result of the different medium, the game is more descriptive in nature. Most posts are written to not only describe the actions a character is taking, but what s/he is thinking, feeling, or experiencing. In this way, it is an even more immersive experience than face-to-face role playing.

Another benefit to the PBeM paradigm is the lack of a vast time commitment. If you want to role play face-to-face, you usually have to coordinate the schedules of eight or more people, find a time and place where they can all get together and be sequestered for hours at a time. With PBeM, you can play anytime you have a few spare minutes to check your email and do a bit of writing. So long as you're able to work a handful of such sessions a week, you have all the time you need.

Star Trek

Our particular PBeM is set in the Star Trek universe. Therefore, it certainly helps to know some background information about that fictional setting. Our game is based on information provided in the original series, the movies, and the more recent series: Deep Space Nine, Voyager, and Enterprise. A potential player need not have seen every single episode, or even a majority of them. He or she needs only to have seen enough to have an understanding of how things work in the fictional setting of the United Federation of Planets, circa 2400 A.D.

How it All Works

So you may be asking, how does all of this work? Well, the organizational structure of the game fairly closely mirrors the actual structure of Starfleet. The overall game consists of a number of duty stations, which can be either a stationary outpost (like a Starbase or a research facility), or a Starship (like the Enterprise, or Voyager). Each duty station is its own self-contained game, has its own storylines, and its own set of characters, independent of any other duty station.

Each duty station has a Commanding Officer (CO), and a First Officer (FO). These two players are usually very experienced with the game, have been playing for quite a while, and know the ins and outs. They are the game masters for that particular game, in that they come up with the plot and are responsible for guiding the progress of the game, as well as dealing with any player-related issues that arise.

Everyone else on a duty station is a player in the game. They each have a fictional character which they created at the time they applied to join the game. Their character will belong to a department within the ship (e.g. Security, Engineering, Science, Medical). Their character will also have a rank, which will not only affect their in-game status, but will also reflect their time and accomplishments in-game. Players start at Ensign (junior grade), but can eventually work their way all the way up to Captain, or even higher!

New players begin their journey at Starfleet Academy, where they learn the basics of PBeM gaming, character creation, and how to participate in the game. After graduation, cadets are assigned to fleet assets.

Posting

The single most important aspect of the game is posting. A post is an e-mail containing a description of a character's (or group of characters') actions. Therefore, posts are what make the game go. Each post takes place in the context of a "mission", which is a storyline that the game is generally following. Missions are roughly analogous to an episode in the sense of the TV series. A post contains the following information:

  • What character is this post centered around
  • Where the post takes place
  • When the post takes place
  • What characters the action in this post will require a reply from

Generally, the CO of a ship will start a mission with a fairly long post which will set up the storyline. After that, it is largely up to the players and their imaginations to keep the story going via a series of interconnected posts. This continues until some goal or series of goals have been reached; these goals are usually known only to the CO and FO initially, and are revealed to the players gradually as they reach them via their posts.


Frequently Asked Questions About PBeM Games

What is a PBeM game?

PBeM stands for Play by Email. It's a form of role-playing game where players interact through email, writing stories and making decisions that affect the game world. Star Trek: Freedom is a free PBeM Star Trek role-playing game set in the year 2444.

How do I play Star Trek: Freedom?

Star Trek: Freedom is a free Play by Email (PBeM) game. Players create characters, join ships or stations, and participate in collaborative storytelling through email. Visit our Join page to create a character and start playing.

Is Star Trek: Freedom free to play?

Yes! Star Trek: Freedom is completely free to play. There are no fees, subscriptions, or hidden costs. It's a community-driven Star Trek role-playing game that has been running since 1997.

What is the setting of Star Trek: Freedom?

Star Trek: Freedom is set in the year 2444, after the events of Star Trek: Picard. The Federation has lost its way, several member worlds have left, and Starfleet is rebuilding. Players join the 52nd Fleet, operating from Starbase Freedom and other ships.

Do I need to know Star Trek to play?

While familiarity with Star Trek helps, it's not required. Star Trek: Freedom welcomes both longtime fans and newcomers. Our community is helpful and welcoming to players of all experience levels.

How often do I need to play?

PBeM games are flexible - you play at your own pace. Most players post a few times per week, but the frequency depends on your character's role and the current storylines. There's no pressure to post daily.